Web of power card game




















At first, it may seem ridiculous that these games could have anything to do with each other. The most obvious similarity is that cards and tiles are the same thing. They may look different on the tabletop and on your iOS device, but they both represent arbitrarily randomized objects. The main difference I can think of is that you often have a lot more tiles on the table than cards — but the screen shot of Money sure shows a lot of cards on the table too.

Both games also have game turns broken into two phases. In The Duel you take tiles tile selection phase , then optionally place an ownership marker ownership phase.

In Money all the players bid, then select, while in The Duel each player selects then places ownerships during the same turn. Beyond that, there are a lot of big picture elements that we might take for granted in a card game, but that nonetheless required programming that was the same for both games.

By this I mean: you have individual players, and they take individual turns, and they end up owning cards. Because Money and The Duel are computer games, they also got to share ideas and code about their artificial intelligence AI and user interface UI that went beyond the actual mechanics of the game. There are a number of very distinct AIs in Money , but at least a couple of them Val and Vern are purely value-oriented.

They make all of their decisions based upon how they think each lot is valued to them. Many possible outcomes e. Mind you, having old UI like that sitting around can get you into trouble too. At the end of your turn, transform self into Bloody Mistress without changing power.

Sabbath : At the end of your turn, boost self by 1 for each allied Gernichora's Fruit instead. Order : Banish a bronze unit from your graveyard and boost self by its power, then Summon a copy of it from your deck to this row. Sabbath : Play the copy instead. Order : Halve this unit's base power, then Spawn a copy with the same base power on this row. Banish a bronze unit from your opponent's graveyard, then boost an allied unit by its power. If you control Bloody Mistress or Gernichora, you may target gold units.

Deploy : Summon the top bronze unit from your opponent's deck to the opposite row, then place a Bounty on it. Tribute 2: Choose a bronze unit to Summon instead, then place a Bounty on it. Fee 1: Damage the enemy unit with Bounty by 1. Deploy : Damage this unit by its Tribute cost.

Tribute 7: Cancel the Deploy ability. Whenever you place a Bounty on an enemy unit, reduce this unit's Tribute cost by 1. Profit 5. While in your graveyard, damage an enemy unit by 1 whenever you place a Bounty on it. Profit : 6. Deploy : Place a Bounty on self. Transform an artifact into an Elder Bear. If it's on your side of the battlefield, boost it by 4. Deploy Melee : Set an allied Scenario to the final chapter. Deploy Ranged : Refresh the Order of an allied Location. Create and play a bronze Dol Blathanna Elf, then, depending on the position of chosen unit, boost the left-most, random, or the right-most unit in your hand by 2.

Deploy : Give an enemy unit Bleeding equal to the amount of boost on this card. Bonded : Damage it instead. Deploy Melee : Create and play a Scoia'tael special card with a provision cost equal to this unit's power. Deploy Ranged : Create and play a Scoia'tael special card with a provision cost equal to or lower than this unit's power. Whenever this card is boosted in your hand, boost a random different unit in your hand by the same amount.

Devotion : This card always starts in your hand. Deploy : Spawn a base copy of a bronze unit from your opponent's graveyard on the right of this card and set its power to 1.

Bonded : Don't set its power to 1. Order : Spawn a base copy of the last card that went to your opponent's graveyard on top of your deck. Deploy Melee : Create and play a bronze special card from your opponent's faction. Deploy Ranged : Play a bronze special card from your opponent's graveyard. Damage an enemy unit by 3. Increase the damage by 1 for every Witch Hunter on your side of the battlefield. Deathblow : Place a Bounty on the highest-power enemy unit.

Profit 1. Deploy : Damage an enemy unit by 1. Bonded : Increase Profit and damage by 1. Profit 0. Deploy : Boost self by 0. Boost is equal to the base power of the last destroyed enemy unit with a Bounty. Whenever you place a Bounty on an enemy unit, increase this unit's Profit by 1. Deploy : Draw up to 2 of Octavia's sons to your hand, then shuffle back the same number of cards. Whenever Rain or Storm damages enemy units, boost self by the damage dealt.

Deploy Bonded : Increase this card's base power by 2. Order : Damage self by 4 and Spawn Rain for 2 turns on an enemy row. Deploy : Play a Skellige unit from your graveyard with a provision cost of 10 or less and give it Doomed , then Spawn Rain on the opposite row with a duration equal to unused provisions.

This card starts in your graveyard. When played or Summoned from your graveyard, trigger all remaining Rain and Storm on the opponent's side of the battlefield. Deploy : Spawn a base copy of self in your graveyard. Bonded : Spawn a base copy of self on this row instead. Deploy : Summon a bronze unit from your opponent's graveyard to the opposite row, then Summon a bronze unit of equal or less provisions from your graveyard to this row.

Summon up to 3 highest-power units from your opponent's graveyard to an enemy row, then Summon as many highest-power Monster units from your graveyard to the opposite row and give them Doomed. Deploy Sabbath : Gain Zeal.

Order : Consume a 4 provision unit, then increase the provision value by 1. Congratulations on graduating from the Academy!

Order : Gain Vitality for [0] turns. Bonded : Also gain Resilience. Deploy : If both values are equal to or higher than 4, gain Zeal. Order Melee : Damage an enemy unit by 0. Order Ranged : Boost an allied unit by 0. Deploy : Spawn and play Runeword. Order : Spawn a base copy of the last played allied bronze Mage on this row. Order : Play a bronze unit from your hand, then draw a card. Cooldown : 5 Crew : Whenever you play a unit next to this card, damage a random enemy unit by 2.

Please, disable adblock. Your browser does not support the video tag. Released : Updated : T Download Links Link Mega. Click on the download button of the selected service. Install the. Most of our games are uploaded in a single link. And now time to enjoy : In case of problems do not hesitate to contact me!

Comments Sign In. Yarr harr.



0コメント

  • 1000 / 1000